Game Jam

From time to time I find myself in a Game Jam, or I just feel like making game prototypes.

Entity Component System (ECS) is an architecture I would love to use for a commercial game. In the meantime I wrote an ECS Plugin for Unreal Engine and made a small prototype called Jewel ECS (2019) to showcase it.
Of course since Unreal uses a component system it is not fully ECS, but it still allows for a clean and efficient architecture. The plugin and the sample logic could easily be built as DLL and ported to other engines.


Lex Arena
(2017) is a racing multiplayer Game Prototype for mobile. You can customize your chariot, your horses and race against others players in Arena inspired by the Antique era.
This game was a good opportunity to familiarize myself with networking. It was made in Unity using Photon Network.

BatHelsing (2017) was made by a team of 5 people (3 artists, 1 animator and myself as programmer) in 48 hours for the Global Game Jam 2017. In this game you play a bat without wings, who has to fight waves of enemies. The game is very dark and you have to use sound, represented as light, to find your way and fight them.

Tokophobia (2016) was made in a 36 hours during the Global Game Jam in April 2016 by myself and two friends. It’s a horror game in Unity designed for VR.

Crew-magnon (2016) was made during Ludum Dare 2016. It’s a 2D survival game where you have to collect resources, to craft items, and defend yourself against aliens and crazy lamasaurus.

In Target shooter (2015), you… shoot target, and can land on a procedural island. Its similarities with No Man’s Sky stop there. It was a student project.

Preytality (2016) was a prototype written in C++ for Android in less than 2 weeks. It was a student project and some of the sprites I used were not my own. It’s a RTS where you have to defend yourself against waves of enemies by building traps and walls, and positioning your troops correctly.